Placing a noteblock with wool (any colour) above it will silence any non-player mob above it, with space for a floor or collection system. No more noisy animals or mob farms. As soon as they walk away or the wool/noteblock is broken they can make noise again.
If an endermite is sitting on a purpur block, rather than despawn (after two minutes) they will "burrow in" and become a shulker.
Prevents Endermen from picking up blocks and making the place look untidy.
Shulkers Drop 2 Shells
Killing a shulker will always drop 2 shells.
Elytra Dragon Loot
Elytra added to the Dragon loot table. 100% drop chance.
When you die, a grave is created that collects your items and prevents them from despawning.
Graves have a slightly different appearance depending on what dimension you're in. To collect your items simply crouch over your grave.
New in v2.0!
- Graves now have the head of the player, no more skelly skulls!
- Falling into the void in the End creates a grave at y10, rather than none at all.
Hold in your off-hand and items within 6 blocks will be drawn to you.
New in v2.0!
Craft an Item Magnet into an XP Magnet to bring that sweet XP to you from 16 blocks away.
Found in Buried Treasure loot chests.
Server Friendly Wither
The Wither boss is prevented from making ominous, server-wide sounds when spawned.
Tridents O' Plenty
Changes the chance of a Drowned dropping their trident on death. Default is 30%.
You can change the drop chance with an in-game chat menu. Use the command
/function vb:tridentsoplenty/setchance to swap between 6 different percentages.
Anti Zombie Breach
Prevents Zombies, Zombie Villagers & Drowned from breaking doors.
Zombie Pigmen are very protective of their Nether Quartz Ore, they get a bit "upset" if you break it.
Mining it with Silk Touch doesn't seem to bother them though, so that's nice.
'Cause the Nether is too easy... Right?
Charged Creepers have a rare chance of spawning in the Nether.
"Hey Steve, can I borrow some cobble?" ... "Steve?" ... Oh, he's AFK.
Tracks 14 different stats to determine your AFK-ness. If you're inactive for 5 minutes you are placed on an AFK team and a message is posted in chat.
If players aren't getting picked up properly run
/tag @a remove AFKready and the system should correct itself.
Want feathers without all the animal murders?
Chickens have a 10% chance of shedding a feather rather than laying an egg.
End Ship Beacons
Back in my day, or 15w31a at least, beacons could be found in End Ships.
Relive those crazy days once more!
Holding a Diamond Hoe will auto-magically harvest and replant any fully grown crops you walk over.
Harvests: Wheat, Potatoes, Carrots, Beetroot and Nether Wart.
The "Scanning Module" can be found in dungeon loot chests. Use the Scanner on a spawner to import the mob data, this destroys the spawner in the process. You can then export the data onto an "Imprint Matrix" to create a new spawner.
Player activation radius of the new spawner depends on the "Imprint Matrix" used:
- Iron Block: 16 blocks (default)
- Gold Block: 32 blocks
- Diamond Block: 48 blocks
- Emerald Block: 64 blocks
Use the command
/function vb:spawnerscanning/set_uses to set the "Scanning Module" to single or multi use.
For the "Scanning Module" to show the correct textures you will need to download and install both the data pack and the resource pack from the links below.
Version 1.2+ adds compatibility with the "Creeper Dungeon" data pack.
Respawn after death with a "Death Book". Open it to get the coords of your last death. New death, new book.
Using the command
/function vb:deathbook/set_mode will allow you to switch modes. Choose between Book Only, Chat Message Only or Both using an in-game menu. The default is Book Only.
Due to pre-existing MC bugs the "Death Book" item will only render correctly with cheats enables in single player or for OP players on a server. Upvote bugs like this to get it fixed for everyone. The chat message is sent to the player regardless of OP.
A beacon squared, powered by the Void!
Complete the ritual to create a new type of beacon. Place it in your Ender Chest to gain it's effects.
As this is a bit more complex a system I decided to make a very short video showcase/tutorial rather than writing an essay. Link below.
Paper from reeds? Where are we, ancient Egypt?
When stripping the bark from a log, there's a 20% chance of it dropping paper.
We tunneled through the wall of the mine into a rough, broken chamber... full of creepers.
Adds a new dungeon to world generation. Found in deserts and swamps with a 0.2% chance of spawning per chunk.
The creeper spawner added by this pack is compatible with "Spawner Scanner" v1.2 and above.
Mending-Infinity bows for EVERYONE!
Throw the required ingredients onto an anvil and hey-presto, Mendfinity.
You can then add more enchantments with enchanted books in an anvil.
One of each item required:
- Bow (unenchanted)
- Eye of Ender
- Bottle o' Enchanting
- Enchanted Book, containing the Mending enchantment
- Enchanted Book, containing the Infinity enchantment
Chop the tree and walk away. The saplings know what they're doing.
Saplings will auto-plant themselves if lying on Grass, Dirt, Coarse Dirt or Podzol after 30 seconds.
Put some plates on those wings!
Throw an Elytra and any Chestplate onto an anvil and they will combine, giving the elytra an armour rating equal to the chestplate used.
Works with all armour types, enchantments from the Chestplate will be transfered to the Elytra.
Throwing a Lingering Potion of Weakness onto bedrock will randomly "weaken" the surrounding bedrock inside the effect cloud into cobblestone.
Works in all dimensions but the blocks, other than the initial bedrock block, must have direct line-of-sight to the sky to be converted.
What!? There's five creepers in my house! Wait... dang it Steve, you got me.
Placing a vanilla mob Head or Skull on an Armour Stand will convert it into a "Mob Statue".
Throwing armour, weapons or tools near the statue will add them as decorations. The items can then be picked up and reused.
Hitting the statue will remove it and drop the Armour Stand and Mob Head/Skull.
"Dear Diary, It's day 4,036 and I cut down another 17 trees."
Auto-magically generate tree-related drops without the hassle of chopping down trees.
Drops are dependent on the sapling in the pot. Possible drops are; Logs, leaves, saplings, sticks, apples, cocoa beans & vines, with logs the most likely to be generated.
PvP Player Heads
"Another trophy for my wall!"
Players killed by other players will drop their head on death. Simples.
Blocks mined from another dimension, powered by Dragon Energy™
The Dimensional Quarry will generate a mined block every 20 seconds. Enchanting the pick with Silk Touch will give you blocks/ores rather than item drops.
The glass block is the Quarry Focus and will increase the chance of certain drops by x10.
- Clear = Default
- Light Grey = Clay
- Black = Coal
- Light Blue = Diamonds
- Lime = Emeralds
- Yellow = Gold
- Orange = Iron
- Blue = Lapis Lazuli
- White = Quartz
- Red = Redstone
I have made a short video showcase/tutorial that shows how to build the Dimensional Quarry and what it will generate. Link below.
No More Zoombies
"Hey! Slow down you young whippersnappers!"
Reduces the movement speed of Baby Zombies to that of regular Zombies.
Throw any enchanted item onto an anvil along with a Book and Quill to transfer all enchantments onto the book.
The item that is disenchanted will keep all custom names, lore, tags and damage.
"I was born in the caves, you merely adopted them. I didn't see a torch until I was already a man."
Deep Mobs increases the difficulty of Creepers, Skeletons, Spiders and Zombies below a customisable Y level. It also adds rare natural spawns for Cave Spiders and Wither Skeletons.
Deep Mobs are naturally more durable to damage, have more health, hit harder and can track you from further away.
There are also mob specific changes such as Spider movement speed increases and reduced Creeper fuse time.
By default Deep Mobs only affects mobs below Y level 35, but that can be changed by running the command:
/scoreboard players set deepmobs deepmobs.set and then the Y level required, for example "/scoreboard players set deepmobs deepmobs.set 15" would mean only mobs spawning at y15 and below would be altered.
Extra Dragon Eggs
Killing the Ender Dragon will always generate an egg over the exit portal.
That unguarded, spinning blade looks dangerous... what do you mean it's not!?
The Stonecutter is an awesome block, but that blade really should do something. Now it does 3 hearts of damage every second!
Exempt from damage are: Players, Cats & Villagers. With the exception of NitWits, because they don't know how to be safe around tools.
How are you supposed to spend emeralds on Coral and Blue Ice if that sneaky trader is always hiding!?
When a Wandering Trader spawns, a chat message will say which player they are closest too. No more hiding, Mr Trader!
Hopping out from the caves of Caerbannog, a terrible beast stalks the overworld...
The Killer Rabbit, a hostile rabbit variant, has a rare chance of naturally spawning in the overworld.
Upon death, the Killer Rabbit will drop a "Lucky Rabbit's Foot" that grants the player a random bonus to their luck.
Sideways and Slant ways? No? Oh, just up and down.
Place a Carpet, of any colour, on a Note Block to create an Elevator.
Jump or crouch to travel vertically to another Elevator within 16 blocks.
Powering an elevator with redstone will deactivate it.
Breaking a double slab while crouching drops a full block rather than 2 slabs.
Accidentally tapping a bee gets you a whole mess of angry bees, and angry bees turn into dead bees pretty quickly.
Wearing full chain armour protects you from their vicious stings and calms them down.
Seriously though, who eats a whole cake in one sitting!?
Pick up cakes with silk touch and place them back down to continue eating where you left off.
Beware the dark!
Light levels of 5 or lower are mean. Anyone venturing into the darkness takes 1/2 heart of damage per second.
Playing without phantoms means no membranes.
No membranes means no Slow Falling potions and no Elytra repair.
Luckily, bats have membranes too.
Bats will "bite" you for one heart of damage. Once a bat has bitten someone, they won't bite again.
Originally a feature of my 1.12 UHC box
Iron & Gold Ore drop smelted ingots, Animals/Mobs drop cooked versions of food items and Flint is a 100% drop from Gravel.
Brown Shulker boxes are cardboard boxes. Great for moving house!
Adds some texture variety to grass. Deviation FTW!
Transparent Item Frames
Removes the texture of the Item Frame model leaving you a clean, stylish item stuck to your wall. Nice!
New model for the campfire added in the 19w02a snapshot.
Mixed Stone Tools
Stone tools can be crafted using any combination of Stone, Andesite, Diorite & Granite.
The timeless classic, smelting Rotten Flesh into Leather.
Duplicate plants with Bonemeal and Rotten Flesh. Includes recipes for Lily Pads & all one-high flowers.
Craft two slabs back into a block. Simple.
Excludes any slab used to craft a variant block, such as Chiseled Sandstone.
(Not updated to include the slabs added in 1.14)
Craft eight Snow Layers into a Snow Block.
Progressive Armour Crafting
Crafting armour pieces requires the previous tier.
The armour progression is:
Includes crafting recipes for Chainmail armour using Iron Bars.
Need bells? Craft bells.
(Planks can be any wood variant.)
Blasted Redstone Blocks
Smelting Redstone Ore in a Blast Furnace gives a Redstone Block rather than dust.